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Welcome to Your Wiki!

This is our starting point for everything campaign related. You’ll notice it is rather sparse. As the story develops, we can flesh out this page.



Important People You’ve Met

Kerowyn Hecrule

Special Rules

  1. Critical hit: A natural 20 on an attack roll followed by a confirming hit on a second roll, unless otherwise specified by your weapon or feat.
  2. Critical miss: A natural 1 on an attack roll. Confirmed with a second roll.
  3. Criticals and Skills: Natural 1s or 20s be confirmed similar to critical hits and misses. Something special happens as a result.
  4. Weapon size changes affect damage. ie. Large greataxe does more damage than small greataxe.

Making a Character

Step 1: Find a copy of the Players Handbook 3.5 edition at the minimum and a paper copy of your character sheet.
Step 2: Roll your ability scores using 4d6 six times dropping the lowest die each time. Record the tally of the three highest numbers.
Ex) Roll 4 6-sided dice. The results come back 4, 3, 2, and 1. Tally the 3 highest (4+3+2=9) dropping the 1 out of the equation.
Step 3: Choose a race. This can be from the Player’s Handbook, or the Races series. Kindly choose any race that has no level adjustment.
Step 4: Choose a class. Choose a base class from the Player’s Handbook (PHB), Player’s Handbook II, Complete Arcane, Complete Divine, or Complete Warrior.
Step 5: Assign to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma and adjust ability scores based off class and race adjustments.
Step 6: Record race and class features.
Step 7: Select Skills. Your class and Intelligence determine how many skill points you have. PHB 62 has a table that describes how many skill points you have. Class skills are listed in the class section of your class’ book.
Step 8: Select a feat from the PHB or any supplement except Complete Psion.
Step 9: Review the character description section and write any descriptors into the appropriate spots like height, weight, and alignment.
Step 10: Select Equipment either by choosing your class’ starting package, or by using starting gold and Chapter 7.
Step 11: Record combat numbers such as Attack, Armour Class (AC), Initiative, and Saving throws.

Note: Step 3 and 4 can be interchanged.

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